Monday 4 April 2011

modelling process

The jelly baby started life as a cube 6x6x6 faces. After this was converted to an editable poly the polygons in the middle of the top section were selected and bevelled upwards and in/out to create the basic head shape. The selection mode was then changed to vertex and soft selection used to manipulate the head into a more rounded shape. Going back to polygon mode the two rows of polygons on each side of the base of the cube were extruded out several times to make the legs. The bottom polygon at the front of each leg was the bevelled out and inwards a few times to create the foot shape. Converting back to vertex mode and soft selection the vertices on the front were manipulated to create a more rounded look, especially across the belly area and the legs. The back of the jelly baby was deliberately left flat as this is how they are. The arms were created the same as the legs, however it took several attempts to work out which polygons provided the best effect to create the da vinci pose. Switching back to vertex mode and using soft selection the arms were made more rounded.





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